Less rigid design systems
In The Design Systems We Swim In, Ethan Marcotte asked a thoughtful question about design systems: Does the system you work with allow you to control the process of your work, to make…
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In The Design Systems We Swim In, Ethan Marcotte asked a thoughtful question about design systems: Does the system you work with allow you to control the process of your work, to make…
Strategies for when the goals of your project, team or users diverge from those of an established design system.
A technique for overcoming touch target size and content clipping issues with pill-shaped and circular buttons.
Strategies for sharing HTML, CSS and JavaScript patterns between seemingly disparate projects or platforms.
So you’ve got a pattern library: Congratulations! The next step is making it possible for other people to use those patterns. You could simply provide download links for the CSS and other assets, but then…
If tomorrow someone wanted to try out a radical new idea within your design system, where would that happen?
Rethinking the way we prioritize interaction states to design more useful, versatile and delightful button patterns.
Shortly after we opened up Drizzle, our pattern library framework, Luke Askew started a wonderful discussion of pattern library maintainability in that project’s repository. This inspired me to reflect on the pattern libraries…
It’s hard to believe it’s been over three years since Dave Rupert wrote Responsive Deliverables, challenging the rest of us to start making “tiny bootstraps, for every client.” It’s been almost as long since…
When I wrote Common Patterns in Styleguides, Boilerplates and Pattern Libraries back in May, I honestly didn’t know if anyone would find something as pedestrian as a spreadsheet that interesting. It was great to…