Coding Randomized Zelda Patterns
The new Zelda game uses repeated patterns to build a cohesive world. Let's write code to generate these patterns and then print them with a robot!
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The new Zelda game uses repeated patterns to build a cohesive world. Let's write code to generate these patterns and then print them with a robot!
Animation can help inform user about changes in your app. And the View Transitions API makes adding animations easier than ever.
On a recent project I finally found a solution to an issue I've run into several times: When listening for events in JavaScript, how can I tell whether an event was triggered directly by a user or by my code?
The single best feature of Vite, as far as I’m concerned, is its simplicity. Compared to the nightmare of configuring WebPack and Babel? Vite is delightfully easy to use.
Hand-code an SVG snowflake, experiment in an interactive playground, and generate infinite random snowflakes with a dash of JavaScript.
Components are everywhere, but they are rarely reusable across systems. A design system component is written differently than a CMS editor component. But does it have to be this way? Could we take one set of components and port them to multiple JavaScript frameworks, import them into design tools, and use them for the editing interfaces in content management systems?
On a recent client project, we built a form that submitted to a third-party registration service. Easy-peasy, right? What followed was a comical series of incidents that served as an excellent lesson in defensive API handling.
Turning simple shapes into complex illustrations using some SVG magic.
Using JavaScript, SVGs, and CSS to procedurally generate unique solar systems.
By leveraging native browser controls, we can make accessible and high-performing components with just a dash of JavaScript.