Coding Randomized Zelda Patterns
The new Zelda game uses repeated patterns to build a cohesive world. Let's write code to generate these patterns and then print them with a robot!
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The new Zelda game uses repeated patterns to build a cohesive world. Let's write code to generate these patterns and then print them with a robot!
In a recent interview, I had the opportunity to sit down with Paul Hebert, a talented Cloud Four senior designer and developer, to discuss a recent case study…
AI content generation is appealing but not always accurate.
Hand-code an SVG snowflake, experiment in an interactive playground, and generate infinite random snowflakes with a dash of JavaScript.
"Swoop-and-poop" refers to when you're nearing the end of a project or task, and at the last minute, an important decision-maker swoops in and lets you know that you're on the wrong track.
We just shipped the largest update to cloudfour.com since 2016! This time around, we had three main goals…
Responsive design sprints are a significantly better way to design and build for today's web than the traditional web design process. We provide the receipts. Unfortunately, not every organization can adopt this responsive design sprints. Why is that and what can be done about it?
Web design software makers saw the pain caused by the design to developer hand off and built features to help. Unfortunately, these features don’t help as much as the software makers hope. At best, they are unwanted features to be ignored. At worst, they reinforce faulty assumptions that undermine design systems.
Good news: Browsers are more capable today than ever before!
Responsive design broke the traditional web design and development process in fundamental ways. Despite this fact, many organizations continue to use this broken process.